What Could Go Wrng?


Italian Trulli

This project was a collaboration between my roommate and me that we produced in 48 hours (with very little sleep). I did a lot of the level design and core system architecture for the project. One of the biggest challenges while working on this project was making the core game loop fun. From the start, the premise of changing the level can seem overpowered. The system I made for altering parts of the level on a grid was key to controlling what the player was able to do. To the left, you can see an example of moving hazards out of the way in order to complete the level.

Speaking of hazards, I also implemented the hazards including the laser and spikes. The laser was a fun element to implement since there was a lot more gameplay logic that needed to get completed in order for it to feel fair. I spent a lot of time designing the visuals and sound effects to make it easy to predict when the laser was going to fire without having to keep your eye on the counter the entire level. I think the idea of the game is cool, I just wish we could have explored it more thoroughly.